1 bonus2 bAddRace,RC_DemiHuman,75;
2 bonus2 bAddRace,RC_Player_Human,75;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
6 bonus bUnbreakableWeapon;
7 if (getrefine()>5) {
8 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
9 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (getrefine()>8) {
14 bonus2 bCastrate,"GS_TRACKING",25;
15 bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3;
16 } |