1 bonus2 bAddRace,RC_DemiHuman,55;
2 bonus2 bAddRace,RC_Player_Human,55;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus bSplashRange,1;
6 bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
7 bonus bUnbreakableWeapon;
8 if (getrefine()>5) {
9 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
10 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
11 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
12 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
13 }
14 if (getrefine()>8) {
15 bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2;
16 bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
17 } |