1 bonus2 bAddRace,RC_DemiHuman,35;
2 bonus2 bAddRace,RC_Player_Human,35;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
6 bonus bUnbreakableWeapon;
7 if (getrefine()>5) {
8 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
9 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (getrefine()>8) {
14 bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2;
15 bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
16 autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
17 } |