Item Use Script |
1 bonus2 bAddRace,RC_DemiHuman,95;
2 bonus2 bAddRace,RC_Player_Human,95;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus bMatkRate,15;
6 autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000;
7 bonus bUnbreakableWeapon;
8 if (getrefine()>5) {
9 bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3);
10 bonus2 bAddRace,RC_Player_Human,(getrefine()-3)*(getrefine()-3);
11 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
12 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
13 }
14 if (getrefine()>8) {
15 bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1;
16 bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200;
17 } |