1 bonus2 bAddRace,RC_DemiHuman,95;
2 bonus2 bAddRace,RC_Player_Human,95;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus bUnbreakableWeapon;
6 if (getrefine()>5) {
7 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
8 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
9 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
10 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
11 bonus bAspdRate,10;
12 }
13 if (getrefine()>8) {
14 if (BaseJob == Job_Knight)
15 bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
16 else if (BaseJob == Job_Crusader)
17 bonus3 bAutoSpell,"PA_PRESSURE",5,100;
18 } |