1 bonus2 bAddRace,RC_DemiHuman,70;
2 bonus2 bAddRace,RC_Player_Human,70;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
5 bonus bUnbreakableWeapon;
6 if (getrefine()>5) {
7 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
8 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
9 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
10 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
11 }
12 if (getrefine()>8) {
13 if (BaseJob == Job_Knight)
14 bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
15 else if (BaseJob == Job_Crusader)
16 bonus3 bAutoSpell,"PA_PRESSURE",5,200;
17 } |