Item Use Script |
1 bonus bMatkRate,15;
2 bonus2 bAddRace,RC_DemiHuman,80;
3 bonus2 bAddRace,RC_Player_Human,80;
4 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
5 bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
6 bonus bUnbreakableWeapon;
7 if (getrefine()>5) {
8 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
9 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (getrefine()>8)
14 autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; |