1 bonus2 bAddRace,RC_DemiHuman,55;
2 bonus2 bAddRace,RC_Player_Human,55;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus bCritAtkRate,getrefine() * 2;
6 bonus bUnbreakableWeapon;
7 if (getrefine()>5) {
8 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
9 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
10 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
11 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
12 }
13 if (getrefine()>8)
14 bonus2 bSkillAtk,"AC_DOUBLE",20; |