1 bonus2 bAddRace,RC_DemiHuman,95;
2 bonus2 bAddRace,RC_Player_Human,95;
3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
5 bonus bUnbreakableWeapon;
6 if (getrefine()>5) {
7 bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
8 bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
9 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
10 bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
11 }
12 if (getrefine()>8) {
13 bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50);
14 bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50);
15 } |